The Godfather II | |
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Developer(s) | EA Redwood Shores |
Publisher(s) | Electronic Arts |
Producer(s) | Joel Wade |
Designer(s) | |
Programmer(s) | Colin Boswell |
Artist(s) |
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Composer(s) | Christopher Lennertz |
Platform(s) | Microsoft Windows, PlayStation 3, Xbox 360 |
Release | |
Genre(s) | Action-adventure |
Mode(s) | Single-player, multiplayer |
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In our life, the key to success is intimidation. A dead man is useless to us, but turn up the pressure and you'll have the upper hand. Everyone's got two points; the point that he'll break, and the point he'll fight back. Pressure a man past his breaking point, and he'll do whatever you want. Getting there takes some 'creativity', throw him around maybe, show him the view. And with some men, the more you push them, the more you'll profit. Or, you can find their weak spot, everyone's got one. Push someone too far though, and you'll have a fight on your hands, or worse, a dead body.
The life blood of organized crime is our rackets. Rackets are where we make most of our money. Control one, and it'll pay you every day. But each racket is part of a bigger business. We call this a crime ring. There are all kinds of crime rings out there, prostitution, gun smuggling, chop shops, and each one is made up of two or more rackets. Whoever controls every racket in the crime ring is going to be flush with cash, but more importantly, they'll receive a special bonus, like bulletproof vests or armored cars.
Each crime ring you control gets you one step closer to the top. More importantly, you'll receive a bonus like armored vehicles or brass knuckles, but if you lose just one racket in a crime ring, that bonus is gone [..] Of course, what goes for you also goes for your enemies. If they have a bonus that's making your life miserable, taking one of their rackets will make them lose it.
In this life, there's nothing more important than family. Whenever you have the chance to expand your family, consider what specialties you might need. Arsonists and demolition experts are your firepower guys; one will burn a place up, to the other will bring it down. Bruisers are your muscle, they can take out guards and intimidate any nosey witnesses. Safecrackers and engineers are your keys to the city, whether it's picking locks or cutting down fences, these guys get you in. And don't forget about medics; they'll keep you and your crew alive during a fight.
One thing is certain in our life, at some point, you're going to have to deal with the law. Violence on the streets creates a crime scene, and before you know it, the city's finest will be there, looking for a perp. If a witness points you out to the cops, well, you know what happens then. So what do you do? You deal with the witness before the cops appear. And if he doesn't want to take the bribe, you rough him up a little.
To get to a Don, you have to get to his made men. Finding these guys isn't easy; you'll have to hit the streets first. Start by asking around. If somebody knows something, offer to do them a favor. When the favor's done, see what kind of intel you've earned. This information tells you where these guys are and the best way to kill them. The kill condition is key. Just shooting a guy is not going to shake up a family, you've got to send them a message. Each guy needs to be killed in a particular way. If you miss, he'll be out of commission for a while but he'll be back eventually. Do it the right way though and he'll be history.
Exchanging favors with an ordinary man is one thing, but having a judge, DA, or police chief in your pocket means you have influence. Get a union boss on your side, and he can order his men to rebuild a bombed business. Some people can spring your men from prison or a hospital, call off the police when they're on your tail, or even put a rival family member in jail.